Food Friends

Food Friends is a casual game built using Javascript and the canvas API. Food Friends was originally created for a game jam at Paderborn University. In order to keep true to the game jam's theme of "transatlantic friendship", Food Friends' core mechanic is to control various different countries into eating food that is not associated with their own country.

Specifications
Language Javascript
API HTML5 Canvas
Team Size 8

Genesis

Genesis is a strategy game built in Unity using C# for the 2015 Global Game Jam. The game revolves around expanding your population while making sure that your people do not freeze or starve to death.

Specifications
Language C#
Engine Unity 4.6.2
Team Size 3

Chocofling

Chocofling is a casual game built using the Sprite Kit framework. The goal behind Chocofling is to accrue as many points as possible by coating falling food with fondue. The fondue supply is limited; the game is over once the supply is depleted. Non-food objects will also fall, and will negatively impact the players' score if coated with fondue. In addition, powerups spawns will change the dynamic of the game.

Specifications
Language Objective-C
Technology Xcode 5.0
Framework Sprite Kit
Team Size 3

Moto

Moto is a naval real time strategy game built using DirectX 11 and C++. Moto updates were done in a modular fashion to allow the team time to learn DirectX.

Specifications
Language C++
Technology Visual Studio 2012
Libraries DirectX 11 | OpenAL Soft
Team Size 5

Break[in]

Break[in] is a small game built using C++ and OpenGL. Similar to the original breakout, the goal of Break[in] is to direct a ball to destroy all of the targets in a level. Sound effects, as well as different background music for every game state, was implemented in Break[in] in order to extend familiarity with various libraries.

Specifications
Language C++
Technology Visual Studio 2012
Libraries OpenGL 3.2 | OpenAL Soft | GLFW | GLEW | GLM
Team Size 2